C4d octane texture7/19/2023 This crate will probably see more damage on the sides and bottom than the top, so we’re going to use two different scratch maps – light scratches for the top and heavy ones for the rest. Next, we’re going to add some scratches to this thing to rough it up and make it look used. The Label: The label will also be a Universal Material with an Alpha channel, but it’ll make use of the new Composite Texture node to add and subtract portions of the mask.The masking here will be done with polygon selections. Screen: Have a look at the Layered Material and how Material Layers work for the screen. We’ll use polygon selections here to mask off the areas of the crate we want these materials to appear in.
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